Glitchspace

After developing 9.03m, I joined the development of Glitchspace, which was going through various stages of prototyping in regard to the programming interactions, and engine setup. My involvement on Glitchspace was largely in a conceptual capacity in pre-production, and a little in actual production. I left development before Glitchspace went into beta, but was involved through pre-production to alpha.

More to come.